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CrankyRabbit

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Recent Movie Reviews

7 Movie Reviews

So... don't buy drugs just because you saw an ad on TV... that's the moral of this story, I guess.

I love how this episode reinforces the lack of boundary between whatever constitutes Salad Fingers' inner world and whatever hell his reality is. Does Glass Mother truly exist, or is she just an excretion [sic] of his decidedly mental state? Only time will tell. And time will tell lies, probably.

It induces happiness, occasional seizures, dysplasia of the brain lobes, excess 'frop abuse... Nope, nothing wrong with this animutation.

Recent Game Reviews

34 Game Reviews

A nice little breakout game. Only real beef I have right now is that the explosion effects send the framerate plummeting to what feels like 0.2fps on Firefox 123.0.1 (64-bit).

saltandpixel responds:

Yeah, lol - It's a buggy power up I need to remove. I may update tonight.

One of my favourite Christmas games to this day.

The big problem I have with this game is that it's too random! Playfield generation seems to be a simple arrangement of rooms and corridors, which sometimes leads to rooms with redundant doors because there's a hole in another wall. Also, placement of hostiles seems random as well - my last play got me to level 3 before reaching an impossible situation (a patrol bot was already heading for the entrance and no way to avoid!)

What the next iteration of this game needs is a more 'fair' method of level generation. Perhaps rendering a series of rooms (some possibly pre-defined), then linking them by corridors or doors as appropriate. Good roguelikes have an underlying rhythm to their level design and sequence; I'd recommend inspecting some of the others out there to understand this.

Otherwise, the turn-based mechanic is a clever twist; do I wait or keep moving? It's just that the unconstrained randomness of level generation makes the game far too difficult, unfair, or impossible. Choose your preferred term.

A good roguelike lets the player's skill dominate, as opposed to dumb luck. Sadly, Tiny Heist does not feel like a good roguelike.

Recent Audio Reviews

15 Audio Reviews

So much 1990s Doom feels

My testicles grew three sizes listening to this. Then they jumped the fence. Fortunately judging from the gunfire they didn't get far.

I hope.

GoreBastard responds:

Damn, I hate it when that happens!

Damnit... now I have to make some sort of high-speed shooter involving hydra-like bosses, because that is what this tune makes me think of: ACID-PUKING HYDRA MONSTER BOSS FIGHT.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA *gets killed*

GoreBastard responds:

Don't be dead dude!

:)

Recent Art Reviews

5 Art Reviews

Skyrim one is depressingly accurate. The Minceraft one is pleasantly accurate.

Ah yes, the little blues that decided central city living was for them. Apart from the incorrect livery on the cop car (apparently you've done an Aussie one, us Kiwis have ones like drivingtests.co.nz/resources/new-zealand-police-vehicle-markings-and-livery/ ) this is cute and topical.

Sabtastic responds:

Ah damn!! Typical of me to mix up the Australian Police Car and the New Zealand one.
Must have snuck into the google image search somehow. Thanks for the heads up!

The aesthetic reminds me of vintage horror comics for some reason. "Tales From the Crypt" and all that. "Good Lord! *choke*"

Would-be DJ/Producer. Plays too many video games. Drew a webcomic once. Old fart.

Age 52, Male

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Joined on 5/7/04

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